AMD Radeon RX 6800 and RX 6800 XT: 3440×1440 ultrawide benchmarks

Welcome again to the excessive finish, AMD. After years of being mired in 2nd position, some distance in the back of the highest GeForce choices, the $580 Radeon RX 6800 and $650 Radeon RX 6800 XT ship blistering efficiency on a par with—or higher than—than Nvidia’s flagship gaming graphics playing cards in the whole lot however ray tracing, as we lined in our AMD Radeon RX 6800-series overview.

You want a pixel-packed observe to push those graphics playing cards to their limits, alternatively (despite the fact that AMD’s RDNA 2 structure scales right down to 1080p a lot better than rival Nvidia GPUs). For most of the people, that suggests a 4K or 1440p show. However there may be an alternative choice: 3440×1440 ultrawide displays cut up the efficiency distinction between a 4k and 1440p show in relation to uncooked pixel rely, and supply a degree of immersion you simply can’t reach on an ordinary oblong show. Higher but, AMD’s newest graphics playing cards come full of a large 16GB of onboard reminiscence that may take care of any high-resolution textures your video games can throw at it, even beneath strenuous ultrawide prerequisites.

In order we’ve performed not too long ago with the GeForce RTX 3070, 3080, and 3090, we made up our minds to check lots of the video games in our same old benchmarking suite with a 3440×1440 observe so you’ll be able to see how AMD’s Radeon RX 6800 and 6800 XT carry out. Let’s dig in.

AMD Radeon RX 6800 and 6800 XT 3440×1440 ultrawide benchmarks

dsc01292 Brad Chacos/IDG

We performed our checks at the identical $550, 144Hz Nixeus EDG34S observe as sooner than. It’s an impressive price for the fee, albeit a little bit sparse with further quality-of-life options, and it helps AMD’s FreeSync Top class adaptive sync era. You’ll want to use the observe’s on-screen show to turn on adaptive sync. We examined with FreeSync off, in keeping with our norm.

Right here’s a listing of what’s within our GPU check gadget. It was once constructed to attenuate possible bottlenecks in different parts, hanging the total brunt of the workload at the graphics card itself:

  • Intel Core i7-8700Okay processor ($300 on Amazon) overclocked to 5GHz all-core
  • EVGA CLC 240 closed-loop liquid cooler ($105 on Amazon)
  • Asus Maximus X Hero motherboard
  • 64GB HyperX Predator RGB DDR4/2933 ($355 on Amazon)
  • EVGA 1200W SuperNova P2 energy provide ($352 on Amazon)
  • Corsair Crystal 570X RGB case, with entrance and best panels got rid of and an additional rear fan put in for progressed airflow
  • 2x 500GB Samsung 860 EVO SSDs ($70 every on Amazon)

Every recreation is examined the use of its in-game benchmark on the easiest conceivable graphics presets except differently famous. We disable VSync, body fee caps, real-time ray tracing or DLSS results, and FreeSync/G-Sync, at the side of every other vendor-specific applied sciences like FidelityFX or Hairworks. We’ve additionally enabled temporal anti-aliasing (TAA) when it’s to be had to push those playing cards to their limits.

Hit up our complete AMD Radeon RX 6800 and 6800 XT overview for more info on our method and checking out gadget. We’ll simply provide the uncooked graphs and recreation data sooner than providing some wrap-up ideas on the finish.

Horizon 0 Crack of dawn

Yep, Sony exclusives are hitting the PC now. Horizon 0 Crack of dawn runs on Guerrilla Video games’ Decima engine, the similar engine that powers Dying Stranding. Ambient Occlusion can nonetheless be offering iffy effects if set to Extremely, so we check with that atmosphere at Medium. Each different visible choice is maxed out.

hzd Brad Chacos/IDG

Gears Ways

Gears Ways places it personal brutal, fast moving spin at the XCOM-like style. This Unreal Engine Four-powered recreation was once constructed from the bottom up for DirectX 12, and we adore with the ability to paintings a tactics-style recreation into our benchmarking suite. Higher but, the sport comes with a plethora of graphics choices for PC snobs. Extra video games will have to dedicate such loving care to explaining what flipping these kinds of visible knobs imply. You’ll be able to’t use the presets to benchmark Gears Ways, because it intelligently scales to paintings preferrred for your put in , that means that “Extremely” on one graphics card can load other settings than “Extremely” on a weaker card. We manually set all choices to their easiest conceivable settings.

gears tactics Brad Chacos/IDG

Metro Exodus

Probably the most preferrred video games of 2019, Metro Exodus is likely one of the best-looking video games round, too. The most recent model of the 4A Engine supplies extremely luscious, ultra-detailed visuals, with one of the crucial shocking real-time ray tracing implementations launched but. We check in DirectX 12 mode with ray tracing, Hairworks, and DLSS disabled for our fundamental benchmarks.

metro Brad Chacos/IDG

Odd Brigade

Odd Brigade is a cooperative third-person shooter the place a staff of adventurers blasts via hordes of mythological enemies. It’s a technological exhibit, constructed across the next-gen Vulkan and DirectX 12 applied sciences and infused with options like HDR improve and the power to toggle asynchronous compute off and on. It makes use of Revolt’s customized Azure engine. We check the use of the Vulkan renderer, which is quicker than DX12.

strange brigade Brad Chacos/IDG

General Conflict: Troy

The most recent recreation in the preferred General Conflict saga, Troy was once given away loose for its first 24 hours at the Epic Video games Retailer, transferring over 7.five million copies sooner than it went on right kind sale. General Conflict: Troy is constructed the use of a changed model of the General Conflict: Warhammer 2 engine, and this DX11 name seems shocking for a turn-based technique recreation. This recreation strongly favors Nvidia’s structure, whilst Borderlands three plays a lot better on AMD’s RDNA 2.

troy Brad Chacos/IDG

Shadow of the Tomb Raider

Shadow of the Tomb Raider concludes the reboot trilogy, and it’s completely beautiful. Sq. Enix optimized this recreation for DX12, and recommends DX11 provided that you’re the use of older or Home windows 7, so we check with DX12. Shadow of the Tomb Raider makes use of an enhanced model of the Basis engine that still powered Upward push of the Tomb Raider and comprises not obligatory real-time ray tracing and DLSS options.

sotr Brad Chacos/IDG


This DX11 recreation that isn’t in reality a visible barn-burner just like the (quite wonky) Purple Useless Redemption 2, however nonetheless tops the Steam charts day in and day trip. We check Grand Robbery Auto V with all choices grew to become to Very Top, all Complicated Graphics choices apart from prolonged shadows enabled, and FXAA. GTA V runs at the RAGE engine and has gained considerable updates since its preliminary release.

gtav Brad Chacos/IDG

Rainbow Six Siege

Like GTA V, Ubisoft’s Rainbow Six Siege nonetheless dominates the Steam charts years after its release, and it’ll be getting a visible improve for the next-gen consoles. The builders have poured a ton of labor into the sport’s AnvilNext engine over time, ultimately rolling out a Vulkan model of the sport that we use to check. By means of default, the sport lowers the render scaling to extend body charges, however we set it to 100 % to benchmark local rendering efficiency on graphics playing cards. Even nonetheless, body charges bounce.

rb6 Brad Chacos/IDG

Ultimate ideas and research

The 3440×1440 benchmarks in large part align with what we witnessed in our formal overview. The $650 Radeon RX 6800 XT and $700 GeForce RTX 3080 Founders Version every win some and lose some by means of better margins, however in large part industry blows on an ultrawide observe. The $580 Radeon RX 6800 beats the $500 GeForce RTX 3070 around the board and by means of a good fee, however you’d be expecting that from a graphics card that prices $80 extra. Assuming you’ll be able to in finding any of those on the market, this is.

Every logo has a key merit in its want. Reminiscence capability issues at upper resolutions like this, particularly for those who turn on ray tracing or crank up textures and different visible settings to Extremely. AMD’s Radeon RX 6800-series graphics playing cards come supplied with large 16GB GDDR6 reminiscence buffers, which will have to be greater than sufficient for future years. Nvidia equipped the GeForce RTX 3070 with 8GB and the GeForce RTX 3080 with 10GB, by means of comparability. The ones capacities will have to be high-quality within the overwhelming majority of these days’s video games, however we’re already seeing some titles exceed that. The RTX 3080’s 10GB is of the a lot quicker GDDR6X selection, alternatively, so its reminiscence bandwidth exceeds what the remainder of those playing cards be offering. 

Nvidia, at the turn aspect, gives much better ray tracing efficiency if that issues to you, and AMD has no solution but for DLSS. Nvidia’s Deep Finding out Tremendous Sampling makes use of AI to assist claw again the frames misplaced to ray tracing’s considerable affect, and DLSS works like black magic. It’s even being added to a couple video games that don’t improve ray tracing to extend your general efficiency. Nvidia’s instrument ecosystem may be preferred by means of streamers and content material creators, for those who do extra than simply gaming.

dsc01288 Brad Chacos/IDG

Which options subject extra to you will have to information your selection by which graphics playing cards to shop for. For a lot more complete research, you should definitely learn our complete Radeon RX 6800 and 6800 XT overview, plus our RDNA 2 structure deep dive if you wish to see how AMD pulled this off. For the quick-hit model of ways AMD’s go back to high-end gaming stacks up, take a look at our information to five key issues you want to understand in regards to the Radeon RX 6800-series.

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