Blog: How many currencies should my game have?

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The business of F2P cell gaming is perhaps probably the most aggressive area of sport construction at this time. Each and every little factor issues to get that additional LTV increment that can help you beat your festival.

Probably the most subjects right here could be deceivingly easy in the beginning… however taking the mistaken resolution will have problematic implications later and require many hours for you and your crew to mend.

For those who’re suffering with a few of these questions, confidently those solutions will let you.

This put up is only a preview of a larger article on sport currencies that I’ll submit quickly, which offers on those subjects (and others) in far more intensity, on which I’ve been operating at the remaining weeks. However nonetheless, I felt that those questions have been juicy sufficient to be their very own factor.

I would possibly repeat this Q&A layout at the long term, so ship me extra questions that you need spoke back!


There’s no longer a precise quantity. It is determined by what number of your sport in point of fact wishes and what number of can your target audience set up. The overall rule is having two (a comfortable foreign money and a arduous foreign money), so I’d recommend you persist with that quantity if in case you have doubts.

My recommendation should you plan so as to add further currencies is to believe in the event that they’re filling a job that possibly might be full of an already present one and take a look at to stay it low.

Needless to say each and every foreign money that you just upload calls for so as to add new assets and sinks, which is able to make the sport extra obscure and set up via the participant.

However, giving the similar foreign money on a couple of assets devaluates the person worth of every supply. And makes praise balancing very tricky as a result of some techniques can cannibalize the remaining in the event that they grow to be one of the simplest ways to acquire foreign money X. So in case your sport has a couple of techniques and you need the participant to play all of them, it’s a good suggestion to isolate every device with a devoted foreign money.

Usually, informal video games attempt to stay the collection of currencies low to lead them to more straightforward to control (video games like Sweet Weigh down, Gardenscapes or Matchington Mansion best function a unmarried foreign money). Whilst hardcore video games upload many extra to gas a couple of development and improve techniques (like Warfare Dragons that has +6).

In my very own enjoy, having lower than two currencies is problematic as a result of you’ll battle granting rewards with out harming the total financial system (for the reason that best foreign money you’ve gotten might be arduous).

However even then, you’ll be able to in finding workarounds: For instance, a number of Match3 puzzles that experience a unmarried foreign money have a tendency to praise power and boosters, which fill the function of the comfortable foreign money in relation to rewards.



This matter does subject somewhat greater than what builders have a tendency to suppose, and it has implications that transcend the use of low numbers on foreign money to make it extra intuitive or precious for gamers.


In terms of arduous foreign money, the primary factor to absorb attention is what number of assets of loose arduous foreign money is your sport going to have.

Is your sport going to make use of arduous foreign money rewards to incentivize advert intake (i.e. rewards for staring at video advertisements, be offering wall, and so forth…), or grant it when gamers carry buddies into the sport (virality rewards…)?

If that is so, then you’ll want having a low unitary worth, as a result of it is going to come up with extra stage of regulate at the worth you’re rewarding free of charge.

However, top unitary costs on arduous foreign money will make arduous to grant rewards that aren’t tremendous precious: If for the sake of simplicity, you make a decision that 1 Arduous Foreign money equals 1$, then it’ll be arduous so that you can maintain a praise of one Arduous Foreign money in keeping with video advert…

For instance, if Brawl Stars used to be giving 1 gem via staring at a video advert, they’d be rewarding gamers with massive worth. Greater than 6 instances than the similar factor in CSR2. This is able to power them to be far more restrictive on the use of arduous foreign money as videoads rewards

However after all, you don’t wish to move so top unmarried unit of arduous foreign money is unvaluable as it doesn’t equivalent sufficient worth in actual cash to shop for anything else within the sport.

In the long run, my recommendation this is that you just test what the competition are doing, and goal for one thing in a an identical vary. That means you’ll ensure that your videoads aren’t extra cannibalizing in your financial system than the style usual…


Since its relation with IAP is a little more lax, in comfortable foreign money we have now a better vary of resolution. More often than not of thumb, comfortable foreign money unitary costs will have to be means not up to arduous foreign money, as it’s a much less unique useful resource.

How low the unitary worth will have to be precisely, even though, is determined by each the quantity of assets of soppy foreign money rewards you’re going to have, how a lot grinding are you anticipating, and what kind of inflation you are expecting.

If you will have many assets of soppy foreign money and numerous grinding, then it’s higher to move at the route of getting very low unitary values, in order that smaller quantities can also be granted with out representing numerous growth.

Whilst if get admission to in your comfortable foreign money goes to be restricted (like in Township, the place getting cash calls for finishing orders which calls for time and are restricted in quantity, which means that cash are a powerful bottleneck), then upper unitary values would possibly make extra sense.


It’s herbal. Because the participant progresses, you need to extend the rewards. Very most probably, to give a contribution to hide the truth that prices also are expanding, and at a larger tempo.

Which means a unit of soppy foreign money can have radically other values at each and every step of the development, which generates all types of issues:

How can I stay the IAP comfortable foreign money packs value purchasing?

How can I steadiness sport rewards for gamers at other development?

All over my profession I’ve attempted a number of approaches to mend this factor, most commonly in accordance with producing a couple of balancings for various levels of development.

An after all I’m no longer proud of any of the answers, as a result of it method additional paintings and a more difficult repairs, and gamers suppose it’s an unfair deal initially of the sport (they counsel early gamers to keep away from paying for comfortable foreign money till they have got advanced).

For instance, in Asphalt eight, the unitary worth of soppy foreign money on IAP packs devaluated closely to check the sport inflation, as a result of there have been other units of packs proven at issues at the development.

I believe this a subpar answer, as it made repairs more difficult (having to replace x6 packs each time you do gives, having to copy it on any fast pack…), and in the long run didn’t incentivize gamers to spend extra.

If you wish to move on this route, I’d advise you to do it via making a multiplier that acts dynamically (i.e. gold_multiplier*player_level), versus an outlined set of balancings, as a result of that can make the upkeep somewhat more straightforward.

However in the long run, I believe that foreign money devaluation is the kind of struggle that you just win via keeping off it totally. For instance:

  • Suppose the sport in some way that both it doesn’t generate devaluation in any respect (Sweet Weigh down) or in some way that it suffers little (Township).
  • Upload techniques that assists in keeping devaluation inside limits because of restricted capability for accumulation (Garage limits, PVP raiding…).
  • Or construct your monetization merchandise it in some way that foreign money devaluation doesn’t have an effect on them (Promoting refills of garage as an alternative of IAP packs of soppy foreign money, for instance).

Otherwise you want the solution in a metaphor, right here’s it’s:

A disciple requested a well-known basic: “If I’m in a struggle the place my military utterly surrounded via enemies that experience extra and higher troops, grasp a better place and I lack any fortifications, how are we able to win?”.

And the solution used to be: “Don’t combat such struggle“.

I am hoping you discovered it helpful. Like I mentioned initially, if you need extra of this keep tuned as a result of very quickly I’ll put up a larger article on sport currencies that has taken me a number of months of analysis @[email protected]

And if in case you have juicy questions that wish to be handled, ship them over!
Benefit from the vacations and be protected, people!

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