On this GDC 2018 consultation, Epic Video games’ Ed Zobrist discusses the original demanding situations of launching Fortnite and is going into the tactic and affect of including the wildly a success Struggle Royale mode.
Within the communicate, Zobrist explains how Fortnite spent over 5 years in construction and lays out the manufacturing timeline of the sport, noting how on July 25, 2017, Epic Video games introduced Fortnite as a paid Early Get admission to identify.
Through August over 1 million other folks had performed Fortnite, and Epic launched the unfastened Struggle Royale mode on September 25. Through December, over 40 million other folks had performed Fortnite. Zobrist additionally describes how Epic selected a release plan that, whilst unconventional, used to be nonetheless in line with core advertising and marketing methods.
It is an informative communicate that is surely price gazing, so builders mustn’t leave out the alternative to take action now that it is freely to be had at the legitimate GDC YouTube channel!