Every Enchantment in Minecraft Dungeons

Each Melee Weapon Appeal in Minecraft Dungeons Appeal Rarity Talent Tier 1 Tier 2 Tier three Anima Conduit Commonplace Each and every soul you soak up grants a small quantity of well being. 1% well being won 2% well being won three% well being won Chains Commonplace Has a 30% probability to chain a cluster of mobs in combination and stay them certain for a short while. 1 2d length 2 seconds length three seconds length Dedicated Commonplace Deal higher harm towards already wounded enemies. Zero-50% bonus harm Zero-75% bonus harm Zero-100% bonus harm Essential Hit Robust Will give you an opportunity to inflict important hits dealing triple harm. 10% probability to cause 15% probability to cause 20% probability to cause Echo Commonplace A few of your assaults can also be adopted up by way of every other assault in speedy succession. five seconds cool-down four seconds cool-down three seconds cool-down Exploding Robust Mobs explode after they’re defeated. Offers 20% of enemy’s well being as harm Offers 40% of enemy’s well being as harm Offers 60% of enemy’s well being as harm Hearth Facet Commonplace Units mobs on hearth for 3 seconds, dealing harm through the years. Small quantity of fireplace harm in keeping with 2d Medium quantity of fireplace harm in keeping with 2d Great amount of fireplace harm in keeping with 2d Freezing Commonplace Slows mobs after hit for 3 seconds. -20% lowered velocity -30% lowered velocity -40% lowered velocity Gravity Robust This impact pulls mobs in vary against the weapon’s affect level. 1.Zero 2d length 1.five 2d length 2.Zero 2d length Leeching Commonplace Defeating a mob heals you a small portion of the mob’s max well being. four% of mob max well being 6% of mob max well being eight% of mob max well being Looting Commonplace Will increase the risk for mobs to drop consumables. +100% higher probability +200% higher probability +300% higher probability Poison Cloud Commonplace Has a 30% probability to summon a poison cloud that offers harm to enemies in a space for 3 seconds. Small quantity of poison harm in keeping with 2d. Medium quantity of poison harm in keeping with 2d. Great amount of poison harm in keeping with 2d. Prospector Commonplace Has a 20% probability to spawn a round space that heals all allies inside of it. +100% higher probability +200% higher probability +300% higher probability Radiance Robust Has a 20% probability to spawn a round space that heals all allies inside of it. Small quantity of well being healed Medium quantity of well being healed Great amount of well being healed Rampaging Commonplace After defeating a mob, there’s a 10% probability to extend your assault velocity by way of +50% for a short while. five seconds length 10 seconds length 15 seconds length Sharpness Commonplace Makes your weapon sharper, inflicting it to deal extra harm. +10% harm +21% harm +33% harm Shockwave Robust The closing assault in a combo launches a shockwave, destructive enemies. Offers a small quantity of wear Offers a medium quantity of wear Offers a considerable amount of harm Smiting Commonplace Will increase harm towards the Undead. +20% higher harm +30% higher harm +40% higher harm Soul Siphon Commonplace While you hit an enemy, achieve a 10% probability to grant you a host of additional souls. three souls 6 souls nine souls Shocking Commonplace Likelihood to quickly stun enemies five% probability to cause 10% probability to cause 15% probability to cause Swirling Robust The closing assault in a combo plays a swirling assault, destructive within sight enemies. Offers a small quantity of wear Offers a medium quantity of wear Offers a considerable amount of harm Thundering Commonplace Has 30% probability to summon a lightning strike that damages within sight enemies. Offers small electric harm Offers medium electric harm Offers massive electric harm Weakening Commonplace Your assaults lower the assault harm of all within sight enemies for 5 seconds. -20% lowered harm -30% lowered harm -40% lowered harm

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