Raven Software devs look back at the making of Jedi Outcast

This week, Aspyr Media rereleased Raven Tool’s 2002 Megastar Wars sport Jedi Knight II: Jedi Outcast on PS4 and Nintendo Transfer.

It is a notable port that captures a selected second in first-person sport construction historical past after the foundational days of Doom however prior to the explosive generation of Halo, Name of Accountability, and their brethren. 

To commemorate the sport’s rerelease, builders Eric Biessman, Mike Gummelt, Chris Foster, and James Monroe dropped by means of the GDC Twitch channel as of late for a talk about Jedi Outcast’s design and construction. The crowd was once in a position to proportion tales about running in vintage sport equipment, taking part with LucasArts, and the technical demanding situations that outlined construction in 2001. 

For lovers of Megastar Wars video games, it was once an exceptionally pleasant chat and a fantastic glance again at an generation of sport construction that is most effective begun to be considered as a “vintage” generation of game-making. You’ll be able to watch the overall dialog within the video above, and for extra developer interviews and choose GDC talks, you should definitely observe the GDC Twitch channel.

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