Video: Lessons learned in making This War of Mine and Frostpunk

On this 2019 GDC consultation, 11 bit studios’ Przemyslaw Marszal and Michal Drozdowski provide an explanation for their special approach of the design and building processes in the back of Frostpunk and This Struggle of Mine.

Additionally they dig deep into the precise recreation design classes discovered all the way through paintings on each video games, and the way they lead their group and construct a selected paintings tradition aimed toward making sure their imaginative and prescient comes true.

It was once an intriguing communicate, particularly if you are in any respect taken with how a group like 11 bit makes video games that take care of grim, unsettling topics with out turning into torturous to play.

For those who did not catch it at GDC previous this yr, no worries: you’ll now watch this insightful communicate without cost by way of the reputable GDC YouTube channel.

Along with this presentation, the GDC Vault and its accompanying YouTube channel gives a large number of different loose movies, audio recordings, and slides from lots of the contemporary Sport Builders Convention occasions, and the provider gives much more members-only content material for GDC Vault subscribers.

Those that bought All Get entry to passes to contemporary occasions like GDC or VRDC have already got complete get entry to to GDC Vault, and events can practice for the person subscription by way of a GDC Vault subscription web page. Crew subscriptions also are to be had: game-related colleges and building studios who join GDC Vault Studio Subscriptions can obtain get entry to for his or her complete administrative center or corporate through contacting body of workers by way of the GDC Vault workforce subscription web page. In any case, present subscribers with get entry to problems can touch GDC Vault technical fortify.

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